A LITTLE MORE WORLD. A LOT LESS EFFORT.111 editorial sources OCTOBER 30, 2026
🇦🇷 Argentina / Español

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Gaming🇺🇸 US
PlayStation BlogEN

The sound of Saros: Building an audio identity for Carcosa

When we started working on Saros, we knew we had an interesting challenge ahead of us. We had established a very distinctive audio identity with Returnal, and Housemarque gave us a clear direction from the beginning: “Refinement, not Reinvention.” That became a useful principle throughout development. We carried forward our gameplay-first approach, our empha

World🇦🇷 AR
La NaciónES

Catalejo: el nombre de las cosas

“Droga Róża” escribe con pluma y tinta en una hoja un comisario polaco de fines del siglo XIX decidido a quitarse la vida y dejar una nota a su amada, aunque el libreto de la serie La Muñeca siempre lo interrumpe porque debe investigar los delitos de la trama. Me sorprende la paradoja de “droga”, que hasta fonéticamente suena igual en español, pero que tiene

Gaming🇺🇸 US
PlayStation BlogEN

Saros: creating the epic Overlords of Carcosa

Housemarque and Nixxes developed Saros in close collaboration; one area was developing the set-piece bosses. Housemarque brought the creative vision, world, combat language, visual concepts, and signature bullet-hell DNA. Nixxes brought the bosses to life through encounter design, animation, environments, lighting, and technical implementation. The result wa

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