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Ray tracing memory usage could be reduced by up to 90% thanks to 'most significant' DirectX update
Potentially getting much more out of existing hardware is nothing to sniff at.
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Potentially getting much more out of existing hardware is nothing to sniff at.
Microsoft testet mit Agility SDK 1.722 Clustered Geometry und Partitioned TLAS für dynamische Raytracing-Geometrie. Spieler haben jedoch zunächst nichts davon.
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